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Contest Instructions

Round 1 Instructions

Round 2 Instructions

Round 3 Instructions

Final Round Instructions

Results and Reflections

ITIE2016 Makerspace: Design & Create Contest

Mainland China . Hong Kong . USA

Explore . Discover . Immerse . Develop . Make

 

Round 3 - Let's Prototype and Make!

CONTEST TASKS:

TASK 1: Design a Makerspace for Your School 
TASK 2: Complete a Hands-On Maker Project Based on Students’ Interests or Community Needs

CONGRATULATIONS! Your team has advanced to Round 3

Instructions, Downloads, & Submittal Requirements: Round 3

Instructions:
  • Study the must read articles and must watch videos (download below). We also have a list of recommended videos.
  • Must-read Reading List:
    1. Makered.org Makerspace Playbook
    2. Design thinking for Libraries Toolkit at a glance by IDEO 
  • Must-view Video List:
    1. Tom Chi TED speech: Rapid prototyping Google Glass
      Rapid prototyping is a method used to accelerate the innovation process. At TEDYouth 2012, Tom Chi explains how this method was used to create one of Google's newest inventions, Google Glass. (Closed caption option in Chinese)
    2. Tony Fadell TED speech: The First Secret of Great Design  
      As human beings, we get used to "the way things are" really fast. But for designers, the way things are is an opportunity ... Could things be better? How? In this funny, breezy talk, the man behind the iPod and the Nest thermostat shares some of his tips for noticing - and driving - change. (Closed caption option in Chinese)
    3. David Kelley TED speech: How to build your creative confidence  
      Is your school or workplace divided into "creatives" versus practical people? Yet surely, David Kelley suggests, creativity is not the domain of only a chosen few. Telling stories from his legendary design career and his own life, he offers ways to build the confidence to create. (Closed caption option in Chinese)
    4. David Kelley TED speech: Human Centered Design  
      IDEO's David Kelley says that product design has become much less about the hardware and more about the user experience. He shows video of this new, broader approach, including footage from the Prada store in New York.
    5. Steven Johnson: Where good ideas come from  
      Most exhilarating is Johnson's conclusion that with today's tools and environment, radical innovation is extraordinarily accessible to those who know how to cultivate it. Where Good Ideas Come From is essential reading for anyone who wants to know how to come up with tomorrow's great ideas.
    6. Tim Brown, CEO IDEO: Learn from failure  
      "Don't think of it as failure, think of it as designing experiments through which you’re going to learn." Failure is an incredibly powerful tool for learning. Designing experiments, prototypes, and interactions and testing them is at the heart of human-centered design. So is an understanding that not all of them are going to work. As we seek to solve big problems, we’re bound to fail. But if we adopt the right mindset, we’ll inevitably learn something from that failure.
    7. Krista Donaldson, CEO D-Rev: Make it   
      “You’re taking risk out of the process by making something simple first. And you always learn lessons from it.” As human-centered designers, we make because we believe in the power of tangibility and we know that making an idea real is a fantastic way to think it through. When the goal is to get impactful solutions out into the world you can’t stay in the realm of theory. You have to make your ideas real. Human-centered designers are doers, tinkerers, crafters, and builders. We have a bias toward action, and that means getting ideas out of our heads and into the hands of the people we’re looking to serve. We make using anything at our disposal, from cardboard and scissors to sophisticated digital tools. In the end, it doesn’t matter what you use, or how beautiful the result is, the goal is always to convey an idea, share it, and learn how to make it better.
  • Create a presentation of your makerspace for the ITIE conference. Even if you are not going to the conference, your team should have a presentation to submit.
  • Create a prototype for task 2. You have submitted a draft in Round 2, now it is time to build a working prototype.

Participating Schools

 

Novice Level

 

Mainland China

Gansu Tongwei No.1 High School

Gansu Tongwei No.3 High School

Gansu Tianzhu No. 1 High School

Guizhou Kaili No. 1 High School

Shaanxi Yaoshan High School

Shaanxi Danfeng High School

Yunnan Shidian No. 2 High School

 

USA

Canyon Middle School
Castro Valley, California

 

Advanced Beginner Level

 

Hong Kong

HKSKH Bishop Hall Secondary School

 

USA

Ralston Middle School
Belmont, California

Chula Vista High School
Chula Vista, California

 

Makerspace Illustrations

 

 
 

Must-view Articles Downloads:

Articles:

Makerspace Playbook               Design Thinking Toolkit for Libraries               Making a Makerspace Part 1               Making a Makerspace Part 2

 

Submittal Requirements:

  • If applicable, make up ALL missing requirements in Round 2. Refer to the announcement letter the team received from EEF
  • Continue updating the team's webpage or a website 
  • Meeting minutes for each meeting
  • A 30 to 60 seconds video blog from EACH student describing and mindfully reflecting on their experience and what they have learned from this contest thus far. Video blog should be uploaded to the team's webpage
  • A 30 to 60 seconds video blog from EACH teacher describing and mindfully reflecting on their experience and what they have learned from this contest thus far. Video blog should be uploaded to the team's webpage
  • Task 1: A formal presentation document of the Makerspace at your school that includes
    • A table of content
    • A site plan of the school with labeling
    • A floor plan of the makerspace with labeling 
    • A tool list with costs and links - Budget limit for planning is US$3500.00
    • A makerspace & safety guideline
    • A proposal of usage of the space at your school
  • Task 2: A formal presentation document of a hands-on project that will benefit the community
    • A table of content
    • A formal abstract on how the team come up with the project, and how on your end users benefit from your product
    • A time lapse video or image montage of the making process be put on the team's website
    • A video or images that describe and present your prototype and how it functions
    • How were the milestones your set in Round 2 for your team accomplished
  • All documents should be submitted in one PDF file or put online within the team's website
  • Deadline for Round 3 submittal is Nov 4, 2016
  • Send all submittal materials to itie2016contest@evergreeneducation.org

 

 

Email:
itie2016contest@evergreeneducation.org

  

Phone:

USA:
Ms. Jingyi Yu (+1) 415-602-4754
CHINA:
Ms. Jessica Shang (+86) 15995693039